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Lifelink dmg rules
Lifelink dmg rules










That means abilities that trigger on damage being dealt won’t trigger. See rule 609.7, “Sources of Damage.� 120.8 If a source would deal 0 damage, it does not deal damage at all. A source doesn’t need to be capable of dealing damage to be a legal choice. If an effect requires a player to choose a source of damage, they may choose a permanent a spell on the stack (including a permanent spell) any object referred to by an object on the stack, by a prevention or replacement effect that’s waiting to apply, or by a delayed triggered ability that’s waiting to trigger (even if that object is no longer in the zone it used to be in) or a face-up object in the command zone. 120.7 The source of damage is the object that dealt it. All damage marked on a permanent is removed when it regenerates (see rule 701.14, “Regenerate�) and during the cleanup step (see rule 514.2). If the total damage marked on a creature is greater than or equal to its toughness, that creature has been dealt lethal damage and is destroyed as a state-based action (see rule 704). 120.6 Damage marked on a creature remains until the cleanup step, even if that permanent stops being a creature. Rather, state-based actions may destroy a creature or planeswalker, or otherwise put it into its owner’s graveyard, due to the results of the damage dealt to that permanent. Likewise, the source of that damage doesn’t destroy it. 120.5 Damage dealt to a creature or planeswalker doesn’t destroy it. 120.4b Next, damage that’s been dealt is processed into its results, as modified by replacement effects that interact with those results (such as life loss or counters). (See rule 614, “Replacement Effects,� and rule 615, “Prevention Effects.�) Abilities that trigger when damage is dealt trigger now and wait to be put on the stack. 120.4a First, damage is dealt, as modified by replacement and prevention effects that interact with damage. 120.4 Damage is processed in a three-part sequence. 120.3f Damage dealt by a source with lifelink causes that source’s controller to gain that much life, in addition to the damage’s other results. 120.3e Damage dealt to a creature by a source with neither wither nor infect causes that much damage to be marked on that creature. 120.3d Damage dealt to a creature by a source with wither and/or infect causes that source’s controller to put that many -1/-1 counters on that creature. 120.3c Damage dealt to a planeswalker causes that many loyalty counters to be removed from that planeswalker. 120.3b Damage dealt to a player by a source with infect causes that source’s controller to give the player that many poison counters. 120.3a Damage dealt to a player by a source without infect causes that player to lose that much life. 120.3 Damage may have one or more of the following results, depending on whether the recipient of the damage is a player or permanent, the characteristics of the damage’s source, and the characteristics of the damage’s recipient (if it’s a permanent).

lifelink dmg rules

The spell or ability will specify which object deals that damage. 120.2b Damage may be dealt as an effect of a spell or ability. Each attacking and blocking creature deals combat damage equal to its power during the combat damage step. 120.2a Damage may be dealt as a result of combat.

lifelink dmg rules

120.1a Damage can’t be dealt to an object that’s neither a creature nor a planeswalker. An object that deals damage is the source of that damage. This is generally detrimental to the object or player that receives that damage. 120 Damage 120.1 Objects can deal damage to creatures, planeswalkers, and players. Lifelink ( Damage dealt by this creature also causes you to gain that much life.)When Basri's Acolyte enters the battlefield, put a +1/+1 counter on each of up to two other target creatures you control.












Lifelink dmg rules